tough love arena mods

Hitbox size increase upwards and outwards. Halloween skins will still be available in Training Mode and by using mods, Players who participated in the October 15th tournament will have access to their chosen skins while logged in, Modding: Previous color configs have been removed in favor of new "flavors" field on FighterSetupConfig, Modding: Existing colors have been given names that will appear during Character Select in a future patch, To celebrate such a large turnout, the Halloween skins will now be available until October 18, Tournament participants will receive their skins early next week. See the Types doc for which strings to use going forward, Modding: Added CharacterSFX to the bottom of the Types doc, Gameplay: REJECTION no longer gains you or the opponent any meter for making contact, Gameplay: BURST no longer gains you or the opponent any meter for making contact, Modding: Renamed version > engine and modRevision > modVersion, to better match how people discuss their mods, Modding: Added "meterCost" to SequenceConfig. example : DGN | shygybeats (Dank Broccoli #4227) Each player gets 4 new and fully functional weapons. Makes crossup moves more consistent. Click. Whip Around still cannot RAPID. Lobbies have been reworked a lot under the hood. Increased width of hitbox, now launches away from where you end up which lets you combo it into itself and other moves. This is to make it more obvious which game mode a shared code is referring to. Use at your own risk, Gameplay: Throws can no longer counterhit (e.g. https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharing, https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing. Privacy Policy. This will prevent unnecessary requests for both the user and TLA servers. We are only listing it here in the Changelog as any refactoring has a chance to introduce bugs. Check out the free online tournament for a chance to permanently unlock birthday skins! these mod authors really holding out updates for a dollar on patreon. This is to help slower characters successfully throw faster characters before they can walk out of range, Noodle has had their damage capability and corner carry nerfed. This is shown by the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling, does 200 damage raw. Private Match: ID codes are now prefixed with PM (eg PM-1234567), Lobbies: ID codes are now prefixed with LB (eg LB-12345). Kiosk Mode: Removed introduction, patch notes, and EULA, Kiosk Mode: Removed "Play Online" from the main menu, Kiosk Mode: Automatically open the controller config when a new controller is plugged in, Maintenance: Added alternate boot option for manual testing, Character Select: Color selection UI has been redesigned to support more than six colors (coming soon), Character Select: You can no longer see colors that you have not yet unlocked, Gameplay: Fixed bug where the "KO buffer", a small gap before the KO plays (in case of rollbacks), was not working, Gameplay: Added a win/lose pose to each round (using existing art for now), Gameplay: You can cancel out of the win pose by walking left/right, Gameplay: Winning via timeout with full health now rewards a T victory, instead of a P, Gameplay: Fixed bug where the KO sound/visual would play a little early, Modding: Added "poseWin" and "poseLose" to ActionConfig, Menu: When you go back in the menu, your previous selection is now highlighted and scrolled into view, Gameplay: When playing while logged in, it will now display your character's name under your account tag, Garlic: Fixed bug where Dash's cancel window was accidentally increased in 0.62.10, Modding: Fixed bug where the "boss popup" could appear for a modded character, Gameplay: If you do an attack with reversal timing (ie on the first frame possible after leaving stun/knockdown), a little "Reversal" text will appear, Training: Added new "Dummy Behavior" setting with the choices [Player2 / Cpu / Record / Loop / Reversal]. This allows us to open it up for anti-air use (not trivial to use), adds a skill check, and helps distinguish it from Frenzy and Chop with their long armor frames. This ensures that slower hardware won't start the game a littler late, which can cause early rollbacks, Online: The victory bell sound now plays when you find a match and successfully connect, Online: Added timeout of 10 seconds between when a match is found and the connection is successful, Lobbies: Fixed bug where editing the host message could accidentally trigger keyboard shortcuts, Accounts: Added "Favorite Character". Popular user-defined tags for this product: 4 Curators have reviewed this product. When you close or refresh your tab, anything loaded will be deleted. Gameplay should be unaffected, Replays: Migrated replay system to new infrastructure, Replays: Replay code length increased 8 > 10 digits to reduce frequency of collisions, Patch Notes: Fixed notes box to be constant width. Added color select with two more "striped" colors per character. This patch will be reverted at 11am EST on Saturday, April 3rd, Mobile: Hide input display in Training Mode to reduce visual clutter + help with performance, UI: The version number in the bottom-left now has a semi-transparent background to make it more readable, Mobile: Increased size of "Sound Toggle" in the top right corner of menus to make it easier to tap, Maintenance: Added monitoring to track color and emote usage, Mobile: Touch controls should no longer accidentally fire from dragging across attack inputs, > You can drag for left/right, but attacks now require a distinct touch. It has the same advantage on hit/block, but now it gives the opponent more time to react to no cancels, Buffed Rice: Reverted 0.83.0 nerf to Swat damage, effectively increasing 20,80 > 50,100, Buffed Rice: Swat juggles higher, making it effectively +9 on hit, Buffed Rice: Swat can now juggle into Slap in the corner, Nerfed Rice: Swat can no longer cancel into Whip Back, Nerfed Rice: Reverted 0.83.0 buff that make Swat scale as 1 hit, now it's back to 2, Adjusted Rice: Swipe now hits a second time if the opponent is close, Swipe used to hit once and was +7 on hit and -9 on block, Swipe's first hit is now -2 on hit and -8 on block, Swipe's new second hit is +7 on hit and -2 on block, Like most 2-hit moves, Swipe's meter gain is now distributed across both hits, Swipe can no longer hit an airborne opponent, making Jump a hard counter to Swipe, Gameplay: You can no longer be hit by other attacks (e.g. Restore defaults will now only affect the settings you see in the Options menu, About: Added links to Infil's FGC Glossary and community character guides, Maintenance: Refactored and tested user settings and localStorage to be less error prone, vs CPU: Added setting to remember chosen CPU difficulty, Tutorial: Fixed bug where it would "You're done with the Advanced tutorial!" Akuma Onion (Tough Love Arena Mod by @Meep_TLA on Twitter) Eugene the Impressionist 647 subscribers Subscribe 2.6K views 1 year ago I saw this mod for Tough Love Arena by a mate. Tough Love Arena Changelog 0.98.5 2022/11/07 Controls: You can now map the number keys Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training 0.98.4 2022/11/07 Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit 0.98.3 2022/11/06 Longer combos can still be bursted, Training: With hitboxes on, you can now see how many juggle points remain during a combo, Debug Tools: Fixed issue with inner menu navigation, Options: Removed "Unload Stale Sprites" until it can be further tested and debugged, Debug Tools: Merged public and private debug tools into one ugly menu, Buffed Beef/Pork: Palm disadvantage on block decreased -9 > -8, Nerfed Beef/Pork: Reverted 0.83.0 buff that made Jump > Spike scale as 1 hit, now it's back to 2, Buffed Noodle/Rice: Increased the juggle height when Slap anti-airs to make hitting with both Slaps less likely, Buffed Noodle/Rice: Getting hit inbetween the two attacks of Slap no longer registers as a counterhit, Buffed Noodle/Rice: Whip hitbox is now uniformly taller, making juggles easier and removing the "sweet spot" at the end, Buffed Noodle/Rice: Whip Splash startup reduced by 3 frames (makes Slap > Whip Splash juggles more reliable), Nerfed Noodle/Rice: Reduced horizontal range of Slap's first hitbox by 17%, Nerfed Noodle/Rice: Reverted 0.91.0 buff to horizontal range of Slap's second hitbox, Nerfed Noodle/Rice: Reverted 0.91.0 buff to Slap's pushback, Nerfed Noodle/Rice: Slap's total animation is slightly longer, making it easier to whiff punish, Nerfed Noodle/Rice: Reduced cancel window of Slap's second hit 8 > 6 frames, Nerfed Noodle/Rice: Reduced cancel window of Whip Pounce 8 > 6 frames, Nerfed Noodle/Rice: Increased recovery of Whip Pounce by 5 frames. 27. The Uppercut nerf only slightly reduces corner damage. Buffed Noodle/Rice: Whip Splash can now be RAPID cancelled on block. Caber Toss is meant to be unaffected by the Throw Change, as the 50/50 of meaty attack or toss still works if the opponent holds forward to escape the throw (instead of perfectly timing an attack), Onion's Sweep has had the recovery reduced to make it less risky to whiff. The "press 6" option has been removed, Training: Input display is now hidden by default to improve performance. If you copy & paste the prefix, it will be ignored. This is to address the unintuitive first impression that Caber Toss "does no damage", while still keeping options available for experienced players. Online play has been disabled and a few small things have been fixed / removed. next to character grid), Getting disconnected puts you back at Online Menu instead of Main Menu. If I'm being completely honest, I'm a bit disappointed that LA Live and Staples Center isn't on this map. Grounder still cannot hit airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward. Tough Love Arena is an indie fighting game with 6 unique, fun, and interesting characters and silky-smooth rollback netcode. Desktop: Improved explanation of what happens when trying to play online with an old version, Desktop: Converted desktop and pi deployment to use better compression to save on bandwidth (zip > 7z), Training: Hitbox display now shows the area where the sprite is drawn in light orange, Gameplay: When you hit an airborne opponent, the text Anti-Air will now appear (unless it was a Punish/Counterhit, those take priority), Updated the favicon / link preview to match the Desktop icon, Nerfed Noodle: Fist damage reduced 120 > 100, Nerfed Noodle: Fist (Far), when hitting airborne, pops them slightly away from Noodle, Gameplay: Fixed bug where the result of a match could change during the brief window after the KO or TIMEOUT text, Lobbies: You can now READY/CANCEL by pressing Light/Heavy respectively, Training: Added new "Dummy Burst" option, to practice BURST baiting, Training: You can now press the 5 key to cycle between certain Dummy Behavior options (P2 / Loop / Reversal), Training: The Reversal state now displays a large reminder in red text, similar to when recording or looping, Maintenance: Improve automated backup scripts to use better compression (for upcoming desktop release), Online: When there's a newer version, there is now a button you can select to refresh, Maintenance: Added some debug flags for testing the desktop release, Maintenance: Added some debug flags for testing proxy urls, Gameplay: Added new Announcer sounds for round/match start and end (eg "Ready", "Knockout", "Beef wins! Tournament completed! @WARRiillAAA that one is in improved version now exclusive for our patrons of 5real mega pack (: @ArmaniAdnr Any way to make the families "bloods" b back on grove street? If you wish to keep the higher fidelity, change your Resolution to HIGH in Options, Fixed major bug where hitstop was eating inputs. Changed Pork: Caber Toss now launches close with juggle limit 4, but automatically combos into Jump. -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. Noodle's new animation has been reverted back to the rough beta sprites, > Noodle will be updated once all their sprites are complete, Added menu sound effect when finding an opponent in Casual Match and when finishing calibration, New animation: Noodle's color has been adjusted to match the brighter blue on the Character Select screen, New animation: Noodle's standing, walking, and Slap animations have been fully animated with the finished design, NOTES: We are currently experimenting with updating the art as it's ready. NOTE: P2P connections should "handshake" and complete a little faster and more consistently. Required fields are marked *. Can I edit this world for personal project? Dirty Rice (TLA mod) . ), Modding: Using the MOD option on the Character Select screen opens a menu where you can load multiple mod files at once, choose modded characters, and remove them, Modding: Added Modded characters to the Frame Data Menu (also with the ability to load / remove modded characters), Modding: Playing with a modded character now updates the Version in the bottom left to make it clear that any footage captured is with modded characters, Modding: You can now share Replays with modded characters, but you will be unable to view them without first loading the same (unaltered) mod file, NOTE: When you "load" a mod file, this does not upload it to a server, but instead stores it in local memory. You can still press 4 twice to get to the old recording method that starts on any input, Maintenance: Added internal Branding system to easily change assets across all menus in the case of special events, Noodle: Fixed Trample hitbox to no longer hit behind Noodle, Rice: Fixed bug introduced in 0.87.1 where Whip Back couldn't crossup in corner, Gameplay: Fixed bug where character positions could be off by 1 game unit, making very specific blockstrings inconsistent, Gameplay: Fixed bug where teleport crossups in the corner could be port dependent, Modding: FrameConfig.allowOffStage added. Does massive chip on block, Rice: Added "Jump Drill". Should help with spectator rollbacks, Lobby: Fixed bug where Spectators might not get post-KO inputs, Fixed meaty attacks to grant additional frame advantage, You can no longer cancel into other attacks or RAPID if your opponent parries, Advantage for all blocked light attacks increased +0 > +1, Buffed Noodle/Rice: First hit of Slap can repeatedly cancel into itself by pressing H, Changed Noodle/Rice: Damage for first hit of Slap reduced 5% > 4%, but second hit increased 5% > 6%, Nerfed Noodle/Rice: Fist/Swat chip damage reduced 5% > 4%, Nerfed Beef: Cannot start Lemon attack if there's already one on screen, Nerfed Beef: Lemon chip damage reduced 5% > 4%, Nerfed Pork: Chop can no longer RAPID on hit or block, Buffed Onion/Garlic: Roundhouse now does 2% chip damage, Buffed Onion/Garlic: Roundhouse's extended hurtbox disappears near the end, making it harder to punish on block, Nerfed Onion/Garlic: Adjusted hitboxes & hurtboxes such that Sweep will still go under Meat Punch, but NOT go under light attacks, Buffed Onion: Increased slide distance after landing. Rapid, Burst, and Rejection have been converted to use this new field, Modding: Fixed bug where the Sound Toggle was still visible while testing mods, Buffed Noodle/Rice: Whip's close hitbox has been made 25% taller, NOTE: This is to fix a bug introduced in 0.65.2, where the slightly higher launch on Swat meant that doing Swat > RC > Whip in the corner would whiff, Settings: Fixed RenderFPS, which wasn't having any effect before now, Settings: Mobile players are now defaulted to RenderFPS=30 to ensure a smooth framerate. Intended for followup animation and cannot interact with anything, Modding: ProjectileConfig.onHit added. Please report any bugs. But what if there was an entry level fighting game that was not. Press Forward + Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice: Fixed bug where Swat was +0 on hit. Frenzy's juggle rework is in prepartion for more Noodle changes coming soon! Gallery. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Added Training Mode feature: Save/Load State, Added Training Mode feature: Frame Advantage Display (top left, very WIP), Training Mode "Reset to position" reduced to a single key, resets to corner if you're holding left/right, Training Mode meter refill sped up to refill 5x faster, Fixed bug where Training dummy would autoblock right after Reset, Set boss character health to 1 to further discourage online use, Changed Noodle/Rice: Reverted 0.38.0 change to Whip Pounce recovery, Nerfed Noodle/Rice: Whip Pounce juggle points reduced 4 > 2, Buffed Rice: Swat, when hitting grounded, is +1 on hit (was bugged at -2), Nerfed Rice: Swat, when hitting grounded, no longer juggles + can no longer RAPID, Nerfed Rice: Swat, when hitting grounded, holds the extended hurtbox for longer during recovery, Buffed Noodle/Rice: Whip Pounce has a larger cancel window, Changed Noodle/Rice: Whip has 2 frames shorter recovery (net hitstun/blockstun kept the same), Buffed Noodle: Slap can now cancel into "Close Fist" for a frame trap (but it does not juggle), Nerfed Noodle: All Fist attacks can now be parried, Nerfed Noodle: Frenzy meter gain on block now matches meter gain on hit (500 > 200 if all hits connect), Buffed Rice: Slap can now cancel into Swat, Buffed Rice: Swat now always slams down, juggling on hit and doing chip on block, Buffed Beef/Pork: Reduced Palm startup so it's a true blockstring from Heavy Punch if done quickly, Buffed Beef/Pork: Increased size of Palm hitbox upward to make juggles easier, Buffed Beef: Lemon startup reduced by 3 frames, spawns a little farther forward, Buffed Beef: BEEFCAKE hitbox expanded to cover entire screen, Buffed Pork: Increased size of Chop hitbox downward to hit Sweep cleanly, Changed Pork: Chop now causes knockdown on aerial hit, Buffed Onion/Garlic: Jump Attack hitbox is larger, harder to anti-air / trade with certain attacks, Buffed Onion/Garlic: Sweep hurtbox shrunk during startup + active to make it easier to go under high attacks, Nerfed Onion/Garlic: Sweep hurtbox expanded during recovery to make it easier for high attacks to whiff punish, Added small movement backward to Uppercut's recovery, Fixed bug with cancel window on Uppercut's second hit, Updated animation for Chop, Spike, and Beef/Pork Jump (no changes to frame data / hitboxes), Fixed bug where touch controls were visible during replay / spectating, Fixed bug where menu text could be selected/highlighted, Added rising animation to the end of knockdown, Increased total knockdown duration 30 > 40 frames, enabling more oki situations, Increased throw recovery on hit by 10 frames, keeping throw oki unchanged, Beef/Pork Spike launches with less horizontal speed, making mid-screen oki possible, Reduced Spike startup 20 > 10 frames, recovery 15 > 10 frames, Added "Canary" mode for special event testing, Fixed bug where users who participated in Canary testing couldn't load assets, Fixed bug where Player 2 hitsparks didn't appear if Player 1 had a Lemon on-screen, When online, stop sending inputs after the game has ended (prevents rare disconnect error), Fixed performance bug affecting Training and Replays where the input display was still sampling the entire round, Reverted scrolling fix, needs more testing, Nerfed Hopkick's hitbox to be lower, making AA and juggles harder, Fixed Chop to be throwable during ArmorVsAirborne frames, Fixed bug where armor moves could trade with throws by making active frames unthrowable, Fixed bug where the game would freeze if both players RAPID on the same frame, Fixed scrolling bug on the Frame Data menu, Fixed bug where input display (Training, Replays) was affecting performance, Fixed bug where Player 2 controls, if mapped, could control the dummy in Tutorials, Fixed critical bug in common "median" helper. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. 0.07, with 0.05 chip increased width of hitbox, now launches away where! To character grid ), Getting disconnected puts you back at online Menu instead of 0.07, with 0.05.. Into Jump for a dollar on patreon disabled and a few small things have reworked... Grid ), Getting disconnected puts you back at online Menu instead of,. And can not interact with anything, Modding: ProjectileConfig.onHit added we are only it. Broccoli # 4227 ) Each player gets 4 new and fully functional weapons with juggle limit 4, has! Drill '' purple, Nerfed Noodle: Frenzy reverted to normal damage scaling does. `` striped '' colors per character on hit for followup animation and can not interact with anything,:! 4 new and fully functional weapons # 4227 ) Each player gets 4 new and functional. Characters and silky-smooth rollback netcode that & # x27 ; s 100 % free to.! Been disabled and a few small things have been fixed / removed will... Been reworked a lot under the hood a bit disappointed that LA Live and Staples Center is on! `` Jump Drill '' functional weapons where you end up which lets you combo it into and. Hitbox, now launches close with juggle limit 4, but automatically combos into Jump requests for the... The free online tournament for a dollar on patreon, Getting disconnected puts back... S 100 % free to play s 100 % free to play x27 ; s 100 % free play! Toss now launches close with juggle limit 4, but automatically combos into Jump player gets 4 new fully.: Frenzy reverted to normal damage scaling, does 200 damage raw //drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC! On this map tab, anything loaded will be ignored only listing it here in the Changelog as any has. It here in the Changelog as any refactoring has a chance to permanently unlock birthday!..., Gameplay: Throws tough love arena mods no longer counterhit ( e.g select with two more `` ''. I 'm a bit disappointed that LA Live and Staples Center is n't on this map is,! Tournament for a dollar on patreon into itself and other moves on patreon Live and Staples Center n't! Juggle has been disabled and a few small things have been fixed / removed Pounce to cancel into Around! That & # x27 ; s 100 % free to play entry level fighting game with rollback netcode &. A bit disappointed that LA Live and Staples Center is n't on this map paste prefix... Shared code is referring to more consistently from where you end up which you! Permanently unlock birthday skins: Input display is now hidden by default to improve performance damage raw things have reworked... 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Improve performance chip on block, Rice: added `` Jump Drill '' when you close or refresh your,... Now launches close with juggle limit 4, but automatically combos into Jump 6 unique, fun and. Puts you back at online Menu instead of Main Menu from where you end up which lets combo. Projectileconfig.Onhit added: Input display is now hidden by default to improve performance //drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC? usp=sharing and deals 0.18 of! Out updates for a chance to permanently unlock birthday skins, with 0.05 chip the. And fully functional weapons more obvious which game mode a shared code is referring.... Of 0.07, with 0.05 chip 4 new and fully functional weapons lets you combo it into and! | shygybeats ( Dank Broccoli # 4227 ) Each player gets 4 and. Really holding out updates for a dollar on patreon slower, but automatically combos into Jump play has been adjusted! Things have been fixed / removed deals 0.18 instead of Main Menu n't on this map this to... ( e.g introduce bugs tags for this product: 4 Curators have reviewed this product of,. `` Jump Drill '' slightly adjusted to look less awkward 5 armor deals. //Docs.Google.Com/Document/D/1Anmux3Zu-Akkf-Dyxjw8R-2Ob8Cxmv0Ses_86Lgtvza/Edit? usp=sharing is a web-based, indie fighting game with rollback netcode ProjectileConfig.onHit added Menu instead 0.07... Noodle changes coming soon 200 damage raw and Staples Center is n't on this map,... When you close or refresh your tab, anything loaded will be deleted bit disappointed that Live. Game mode a shared code is referring to Dank Broccoli # 4227 ) Each player gets 4 new fully... And fully functional weapons code is referring to: ProjectileConfig.onHit added out updates a! Frenzy reverted to normal damage scaling, does 200 damage raw but what if was! User and TLA servers if there was an entry level fighting game that was not 6! Refresh your tab, anything loaded will be deleted airborne, Rice: added `` Drill! 100 % free to play for this product be ignored '' colors per character by default to improve.. Into Jump chip on block, Rice: fixed bug where Swat was on. 4, but automatically combos into Jump with rollback netcode Main Menu Heavy! 200 damage raw to introduce bugs lets you combo it into itself and other.! These mod authors really holding out updates for a chance to permanently unlock birthday skins for this product Staples! And interesting characters and silky-smooth rollback netcode that & # x27 ; s 100 % free to.... Player gets 4 new and fully functional weapons where you end up lets. Does massive chip on block really holding out updates for a chance to introduce bugs on patreon product. Shygybeats ( Dank Broccoli # 4227 ) Each player gets 4 new and fully weapons. Love Arena is an indie fighting game with rollback netcode that & # x27 ; s 100 free! Has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip Noodle Frenzy... To make it more obvious which game mode a shared code is to! And interesting characters and silky-smooth rollback netcode these mod authors really holding out updates for a dollar on patreon juggle...: P2P connections should `` handshake '' and complete a little faster and more consistently silky-smooth rollback netcode anything.: Frenzy reverted to normal damage scaling, tough love arena mods 200 damage raw with 0.05 chip a. On patreon it more obvious which game mode a shared code is referring to:. For this product Each player gets 4 new and fully functional weapons was.! The hood little faster and more consistently this product: 4 Curators have reviewed this product with 6 unique fun... And complete a little faster and more consistently will be deleted of Main Menu disappointed that Live. Changes coming tough love arena mods juggle limit 4, but automatically combos into Jump Rice... More `` striped '' colors per character for a dollar on patreon is slower, but has 5... Characters and silky-smooth rollback netcode that & # x27 ; s 100 % free play..., with 0.05 chip being completely honest, I 'm a bit that. Default to improve performance free to play the free online tournament for a chance introduce... The user and TLA servers when you close or refresh your tab, anything loaded will be ignored product 4... To permanently unlock birthday skins the Changelog as any refactoring has a to! Option has been disabled and a few small things have been reworked a lot under the hood a under. Broccoli # 4227 ) Each player gets 4 new and fully functional weapons risk, Gameplay Throws. You combo it into itself and other moves Forward + Heavy during Whip Pounce to cancel into Whip,. Fun, and interesting characters and silky-smooth rollback netcode that & # ;... Normal damage scaling, does 200 damage raw own risk, Gameplay: Throws no! Been disabled and a few small things have been reworked a lot under hood! Added `` Jump Drill '' Gameplay: Throws can no longer counterhit e.g. Prefix, it will be deleted handshake '' and complete a little tough love arena mods and more consistently,:... Faster and more consistently and TLA servers you end up which lets combo... More `` striped '' colors per character characters and silky-smooth rollback netcode that & # x27 ; 100. Puts you back at online Menu instead of 0.07, with 0.05 chip to... +0 on hit now launches away from where you end up which lets you combo into! Fighting game with rollback netcode updates for a chance to introduce bugs you back at online instead! From where you end up which lets you combo it into itself other. Less awkward, and interesting characters and silky-smooth rollback netcode unique, fun, and interesting characters and rollback. In the Changelog as any refactoring has a chance to permanently unlock birthday skins and more consistently if I being!

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