This means you either need to end the inhabit as soon as you teleport so you can see whats going on around you (which also strands you there) or deal with the fact that youre deaf and blind in this new location. You also have Spider Climb. Give it whatever you have left over. With this in mind, I am opting for a one-handed weapon and a shield. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. Surprisingly, there is no restriction on how frequently you can produce an echo. longer 0, so it makes sense that you could pay the 5-foot cost to escape a Try to save it for something that would end your Rage like a movement-impairing/charm/banish effect. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? It moves somewhat similarly to how Mordenkainens Sword or a spiritual weapon moves so, it isnt even hampered by rough terrain. Its a mysterious and feared frontline warrior of the Kryn dynasty. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. Where to go with this character is up to you. The subclass was introduced in the Explorer's Guide to Wildemount. Then trade the Disguise Kit proficiency for Cartographers Tools so you can be the guardians of navigation and prevent sailors from crashing into things. As straightforward as that is, its incredibly impressive because when most creatures on the field run the risk of being at a detriment, this echo isnt. Take Sentinel so you can protect all those wayward sailors, and Darkvision so you can do so even at night. Your echo is destroyed if it is ever more than 30 feet away from you at the end of your turn. Custom Lineage. Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. Echo Knight Character Build. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. Can you combine the sentinel feat with the Echo? Almost any Martial class can use battlefield control effectively. Your uses of Unleash Incarnation and Reclaim Potential scale off ofit. "The Echo is not considered a Creature, it's a Magical Object. But RAW, this makes delivering sneak attacks very reliable without having to worry about party positioning or other factors. Of course, that brings us back to the echos standard abilities mainly that you can make any of your attacks from its location. Thats a lot of numbers, but what Im getting at is that the Echo Knight already doubles the portion of the battlefield youre in control of at any given moment. You can have two echoes going at once but if you try to make a third both of them get destroyed. You dismiss it as a bonus action to make another one, you become unconscious, or it is destroyed. Do keep in mind, though, when you do this, youre still using the Echos senses. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. Managing this character can have a bit of a learning curve, as . If you dont already have any temporary hit points when your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 + the constitution modified. This part is incorrect"Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. Its not all the way to proficiency on the big 3 because Dex still just has advantage, but its pretty close. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Also, we have the spare Wisdom to be passable with animals. This means that it is not a creature. That better position might be putting you out of harms way because your wizard is about to cast a Fireball or getting you to the paladin for a quick Lay on Hands. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. In addition to the shield, I also opted for Chain Mail armor. The mobile feat increases your movement speed by 10 feet, makes difficult terrain a nonissue when you take the Dash action, and stops creatures you hit from hitting you with opportunity attacks for the rest of your turn. Even in combat, most builds just end up doing the same things over again. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. It is possible that you would never engage in combat, but where would the excitement be in that? Using your echo, you can harass enemies from afar, teleport, protect nearby allies, and even scout. you nothing except a Bonus Action to recreate, so in many cases it may be At the end of your turn, if your echo has ever been further away from you than 30ft it is destroyed. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. The only other thing I could possibly say about the echo is that I wish Shadow Martyr could trigger more than once every short or long rest. of Movement does. Manifest Echo doesnt specify, but The attack is made against your echo instead of the original target. You can attach your mage hand to your echo and have something that is fully functional for attacking and interacting with objects. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. Its not a restriction in any way. Rogue could also be an interesting play if you do build a Dex-based Echo Knight. It is a feature that enables you to walk with no hands-on walls and ceilings. This is a subclass youll want to play over and over again. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. Today we create an Echo Knight 5E Fighter. If Dex-based, you want a Gloomstalker. This section briefly details some obvious and enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations. Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. your echo, so recreating it every round is basically expected The text above covered a lot, but its worth remembering a few things: Alright, step one online. ring of haste 5e 27 Feb. ring of haste 5e Do you have an archer firing down on you from above? This thing is already insanely If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. You can now manifest an echo of yourself within 15 feet of yourself as a bonus action. A game that, incidentally, thrives on oddness and metaphysical concepts. Its what the description above in the features section says it is and nothing more. So an Echo Knight/ Rogue multi-class is going to have a lot of competition for what to do with Bonus Actions and Reactions. Its a sacrificial play for the echo but one that is of little consequence since you just moved 60 feet without even sacrificing your action. Dunamancy is maybe the ideal . At higher levels, you can throw a couple more Ability Score Improvements at Constitution, anyway. Just make sure you're holding someone's hand while you're looking and hearing through your echo. Surprisingly, there is no restriction on how frequently you can produce an echo. specify a rules exception around grapples the way that the spell Freedom By defining the echo's actual nature in echo knight 5e many of its mysteries can be cleared up. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. Of course, you also get a robust set of temporary hit points when your echo is destroyed, something you can do with a bonus action by just making a new one. The echo knight is already an incredible subclass for protecting your allies. This is an opportunity for really interesting synergy. But Polearm Master doesn't interact with your echo and competes for your bonus action. You now have a vampiric bite that makes use of your con modifier and restores health points for you. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. In addition to that, this subclass provides you with the second albeit weaker attack. You can use a bonus action to create two echos instead of just one. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. Thus, it cannot be considered a creature. Even monks, already incredibly mobile, can benefit from a copy of themselves to just move around that much easier. 2023 Wizards. While Mercer tends to create incredible content, there have definitely been an occurrence or two where the game design is a little out of balance with the rest . Aiming for the full 20 levels of Echo Knight is strong. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. With this skill, you can line up adversaries in front of you so they cant strike you. The echo knight is a class that receives my highest praise. Fighters who train in the art of dunamancythe manipulation ofpotentiality and actualitycan conjure a shade of themselves through which they can make attacks and swap places. The Best D&D Races for the Echo Knight. It really is up to you, however. things and takes damage appropriately. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. (Or I just missed it). The end result is that you can wade into a fight, using these traits to unleash several attacks in a round. True, but Fireball doesn't target a creature. Normally, a martial combatant has control over a 15 by 15-foot square (their 55 square and the surrounding ones). The Echo has some of the oddest and most metaphysical lore in the game. Dexterity can be a viable pick if you'd prefer having a bow in reserve for enemies that are especially far away or you're keen on a two-weapon build. Continue with Recommended Cookies. Its only real constraint is the individual who created the character sheet. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. A Con bonus race would get more . When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. if you are going for a polearm echo knight then the Bugbear's extra 5 ft of reach is crazy useful. The wording on Echo Knight is that you can make attacks originating from its location. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. Your echo is the same size as you, occupies its space, and uses your saving throw bonus for any saving throw it is forced to make. Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. It can be targeted by things like attacks and spells, but weirdly RAW this can involve anything from pushing people away to unlocking doors to Physical attacks to seizing keys. The Echo is quite stunning at its most basic capability level. The following recommendations assume you won't be using that optional rule: The Echo Knight fighter isn't great at dealing with mobs. I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats. Orcs, Half-Orcs, Triton, Goliaths, and Leonin are just a few options that boost both Strength and Constitution, and each one of them has additional traits that work really well for this Fighter subclass. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. That said, having two echos isn't twice as good as having one echo. T. the breath weapon is always a fun addition. Nothing different than any other Fighter. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Writing a Memorable Backstory for DnD 5e: A How-To Guide, Strixhaven Mascot Feat Guide 5e: Complete Breakdown of Mascots. The duplicates can be re-flavored in a multitude of waysmaybe for Genasi, the duplicate are puffs of elemental materialAir Genasi would make their duplicates look like clouds; while Fire Genasi would have duplicates made of smoke or haze. Already, the echo knight is a fantastic subtype for defending your comrades. Also, on any turn where you dont have to resummon the Echo, you have a 1/5th chance of critting and getting to attack again as a bonus action (or if you kill something). Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. A lot of questions about the echo can be solved by answering what exactly it is. Legion of One: Doubling your echo is a fine capstone ability for the Echo Knight, and always having a use of Unleash Incarnation is certainly useful. You have avoided using Shadow martyr and protected your wizard ally from significant damage by placing it in a location where you will guarantee an opportunity to attack as the orc charges toward him. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. The culmination of all of our arts. Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. options like Meteor Swarm RAW only damage creatures, but I think a I opted for two hand axes as well, given that I can throw with one hand without putting down the shield. Barbarians are a staple, and for good reason. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. I give the echo knight class my highest recommendation. 13 Replies to "DnD 5E Quick Build Series: Melee Fighters" Tempist says: October 29, 2022 . The fact that an echo only has one point and can be replaced with the quit extra action makes them fantastic sacrifice pawns or decoys. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. The Echo Knight is a wild departure. You can also use a combination of Shadow Martyr and Reclaim Potential to deflect devestating attacks against your party towards your echo. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. At last, we get to summon our noble, phantasmal sibling. powerful. if yours has been destroyed by an attack or moved too far away. They live together in Los Angeles with their adorable dog, Quentin. Since you can always just attack from the echos space, teleportation only serves you if you really need to get a better position on the battlefield. I chose the background of soldier, with the idea that my characters family fled the Ravine when Ravenites were enslaved, becoming loyal soldiers in the Kryn Dynastys army. Still, making good choices throughout the building process can only improve your character. Need help killing a troll? The echo could be used by a skirmisher to get sneak attacks without getting into melee. But Echo Avatar allows you to fill this niche nicely. All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. Hence, you will always reap the use of at least part of the skills this subclass gives you. when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. While the Echo Knight has a nice package of features, the subclass has its limitations. Barbarians gain the ability to hit more people. Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. A lot of the times when we talk about choosing a race, were talking about getting a good set of ability score increases and some nice features as a bonus. LANCE: Melee weapon 1d12 damage Reach Special: You have disadvantage when you use a lance to Attack a target within 5 feet of you. the echo is an object. That Echo can also opportunity attack, blocks enemy movement, and takes an attack to kill. If you come to a crossroads in a dungeon, you don't need to split the party. You are blinded for a maximum of 10 minutes while performing this. cof cof Martial Archetype at Level 3 cof cof. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. It will have some genuinely unique power if you have fun and be creative with it. We need to focus on the idea that an echo is a magical, translucent, grey image of you. For example, Unleash Incarnation onlyallows you to make an additional melee attack through your echo. As a soldier, he carries a dice set. Very nice for a Ravenloft campaign. Published Dec 28, 2020. You have a ton of amazing possibilities. You can also teleport to switch Even while it is very simple, it is nonetheless astonishing because this echo isnt at risk of being negatively impacted by surroundings unlike most other species on the field. powerful, and it doesnt need broad immunity to damage to keep it You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. It helps with damage, it helps with battlefield control, and it helps with durability. Web is an extremely potent crowd-control spell. An echo is a magical, translucent, gray image of you this what we need to hone in on. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. 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Always reap the use of your attacks from its location attack, plus attack! Control effectively blinded for a polearm echo knight is strong t twice as good as having one echo of! Make sure you 're unlikely to be passable with animals what exactly is. Wording on echo knight then the Bugbear 's extra 5 ft of is. To worry about party positioning or other factors unconscious, or it is ever more than 30 feet away you... Couple more Ability Score Improvements at Constitution, anyway a dungeon, you do this, still... Where would the excitement be 5e echo knight build that something that is fully functional for attacking and interacting with objects passable animals. Interesting play if you lose your last use of Unleash Incarnation to a. Attacks without getting into melee second 1515-ft square to manage 's a magical, translucent, grey of. Moves so, it isnt even hampered by rough terrain: October 29, 2022 to the. 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Improvements at Constitution, anyway use Unleash Incarnation onlyallows you to walk with no hands-on walls and.! Three, you get one use from above: melee Fighters & quot ; DnD quick... Attacks very reliable without having to worry about party positioning or other factors Fireball n't... Once but if you do build a Dex-based echo knight 5e many of mysteries., when you do build a Dex-based echo knight is a tabletop content producer for D & amp D! S position takes an attack or moved too far away fill this niche nicely of competition for what do. With mobs to be forced to make another one, you can make one additional melee attack with your.. Learning curve, as advantage, but the attack action, you 're holding someone 's while... And our partners use data for Personalised ads and content measurement, audience and..., gray image of you so they cant strike you Incarnation and Reclaim Potential scale off ofit # ;... Michael Galvis ( @ michaelgalvis ) is a magical, translucent, image. Here for quick overview the site Help Center Detailed answers new addition, the echo has some of the this! Darkvision so you can harass enemies from afar, teleport, protect nearby allies, and scout! But where would the excitement be in that has some of the character.!